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Crowd FX
Sony Pictures Imageworks
FULL_TIME
CROWD FX
Les Films Sony Imageworks Québec Inc. est situé sur les territoires traditionnels et non cédés du peuple Kanien'keha : ka (Mohawk).
Les Films Sony Pictures Imageworks Québec Inc. est à la recherche d’artistes créatifs et très motivés pour se joindre à l’équipe Crowd FX sur une gamme de projets passionnants en animation et en effets visuels (VFX) en prises de vues réelles.
WHAT YOU'LL BE DOING
- Job: Conceptualize and implement digital character elements and methodology for computer generated crowd animation. Typically creates agent assets, pipelines, tools and techniques that enable population and manipulation of large numbers of characters in scenes requiring crowd simulation to support and motivate the story.
- Accountable for meeting efficiency and quota targets to ensure show/ client deadlines are met.
- Artists must be able to develop solutions and techniques that meet art/ technical direction. Participate in dailies, rounds, team reviews of work in progress.
- Interact with production, supervisors and team/peers in order to problem solve and share information related to show/ assigned tasks. Must be able to decipher as well as follow through on shot turnovers, dailies, briefings/ notes and feedback.
- Shot set up and assisting junior Artists
WHAT WE NEED TO SEE
Experience:
- Bachelor’s degree in computer science, OR
- Diploma or certificate from a recognized school of animation or visual effects, OR
- 3-4 years of relevant experience in animated or vfx feature films.
- Expertise with crowd simulation in Houdini/Massive/Golaem/or similar.
- Able to design interaction characteristics for a variety of agent types.
- Understanding of animation principles and the ability to create realistic group behaviors by controlling the motion of individuals within a crowd.
- Customize procedural techniques to create unique and varied performance for animation clip driven characters, as well as standalone simulation agents.
- Adept at providing solutions to creative and technical problems.
- Comfortable with Houdini and FX basics: \* Particle simulation
- Basic VEX/VOPS
- Understands attributes
- Basic FLIP, PYRO, RBD/destruction
- OTL/HDA basics
- Render optimizations
- Nuke competence
- Katana knowledge a plus
WAYS TO STAND OUT FROM THE CROWD
- Professional experience in both animated and live action projects.
- Generalist knowledge with tools such as Houdini, Katana, Maya.
- Evidence of self motivation (personal project work).
- Comfortable with the command line Linux/Unix operating system.
- Programming experience VEX, Python, shell scripting.
- In depth knowledge of the flow of data through departments in visual effects pipelines.
PERSONAL QUALITIES WE’RE LOOKING FOR
- Organized, proactive and a self-starter.
- A team player and clear communicator, with a natural aptitude for collaboration.
- Adaptable, with a keenness to learn new skills and techniques.
- Calm under pressure and committed to meeting production deadlines.
- A positive, can-do attitude.
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