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Industrial Light & Magic

Junior Animator

Industrial Light & Magic

San Francisco, United States

AnimationFULL_TIME

Junior Animator

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Position Summary

We are looking for a Junior Animator who reflects the creative talent, production excellence, and passion for great filmmaking that define Industrial Light & Magic.

The Junior Animator is responsible for contributing to the creation of high quality motion of computer graphics creatures and objects within a shot, using a variety of animation software programs, and working under the general supervision and support of Senior Level and Animation Supervisors.

What You’ll Do

  • Day-to-day show support including:
    • troubleshooting flow of data in/out of department
    • escalating tech issues to appropriate show or tech group
    • updating Animators shotfiles with newly released assets
    • rendering movies for dailies
    • reference gathering and organization
  • Responsible for the successful animation of shots on a specific project
  • Participate as a team member in determining various aesthetic solutions; provide feedback to other members of the production by attending dailies on a regular basis.
  • Animate entry-level shots, time permitting
  • Facilitate the publishing of Animators’ work down the pipeline.
  • Assist in maintaining Asset congruency to current releases in Animators’ shots
  • Create Animation Cycles
  • Create polish animation for shots including finger, toes, ear, tail, and wing animation, cleaning up contact sliding, body penetrations, tweaking arcs etc.
  • Problem-solve and fix any issues that may arise from updating assets in Animators’ shotfiles. (This could include constraint blending fixes, global positioning fixes etc.)
  • Set up animation scene files
  • Assisting Animators in passing shots along to other disciplines
  • Build UI for character rigs
  • Process Mocap performances onto show Assets
  • Blend Mocap animation performances and add Polish to said performances (This could include fixing penetrations, adding finger and hand animation, exaggerating key poses etc.)
  • Responsible for Mocap processing in shot production and cycle creation.
  • Upload Cleaned Mocap and cycle animation to the MotionDataBase
  • Collaboration with stage team may be required
  • Occasionally may be required to perform hands-on shot work on shows and provide reference performances including motion capture performances as part of assigned shot work and to support the animation team

What We’re Looking For

  • You have a Bachelor's Degree in Traditional Animation or related, or at least 2 years of experience by working in cel, stop-motion or computer animation in our industry.
  • You probably have 2 or more years experience as an entry level Animator in conjunction with recommendations for advancement by the Animation Supervisors and Department Manager.
  • Skill requirements:
    • Firm understanding of traditional animation principles, acting, film production and compositional design.
    • Experience and a firm understanding of Maya
    • Good organization and communication skills
    • Ability to take on a delegated task with a minimum of supervision
    • Ability to work under pressure and commit to deadlines
    • Strong communication and follow through; Proactive, self-sufficient individual
    • A demo reel demonstrating a strong understanding of Animation principles and artistic ability
  • Proficiency with Linux is desired.
  • Experience with Motion Capture data is a plus.
  • Scripting knowledge (Python, Mel) is a plus.
CompanyIndustrial Light & Magic
DepartmentAnimation
Latest UpdateApr 6, 2026

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