Junior Animator
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We are looking for a Junior Animator who reflects the creative talent, production excellence, and passion for great filmmaking that define Industrial Light & Magic.
The Junior Animator is responsible for contributing to the creation of high quality motion of computer graphics creatures and objects within a shot, using a variety of animation software programs, and working under the general supervision and support of Senior Level and Animation Supervisors.
What You’ll Do
- Day-to-day show support including:
- troubleshooting flow of data in/out of department
- escalating tech issues to appropriate show or tech group
- updating Animators shotfiles with newly released assets
- rendering movies for dailies
- reference gathering and organization
- Responsible for the successful animation of shots on a specific project
- Participate as a team member in determining various aesthetic solutions; provide feedback to other members of the production by attending dailies on a regular basis.
- Animate entry-level shots, time permitting
- Facilitate the publishing of Animators’ work down the pipeline.
- Assist in maintaining Asset congruency to current releases in Animators’ shots
- Create Animation Cycles
- Create polish animation for shots including finger, toes, ear, tail, and wing animation, cleaning up contact sliding, body penetrations, tweaking arcs etc.
- Problem-solve and fix any issues that may arise from updating assets in Animators’ shotfiles. (This could include constraint blending fixes, global positioning fixes etc.)
- Set up animation scene files
- Assisting Animators in passing shots along to other disciplines
- Build UI for character rigs
- Process Mocap performances onto show Assets
- Blend Mocap animation performances and add Polish to said performances (This could include fixing penetrations, adding finger and hand animation, exaggerating key poses etc.)
- Responsible for Mocap processing in shot production and cycle creation.
- Upload Cleaned Mocap and cycle animation to the MotionDataBase
- Collaboration with stage team may be required
- Occasionally may be required to perform hands-on shot work on shows and provide reference performances including motion capture performances as part of assigned shot work and to support the animation team
What We’re Looking For
- You have a Bachelor's Degree in Traditional Animation or related, or at least 2 years of experience by working in cel, stop-motion or computer animation in our industry.
- You probably have 2 or more years experience as an entry level Animator in conjunction with recommendations for advancement by the Animation Supervisors and Department Manager.
- Skill requirements:
- Firm understanding of traditional animation principles, acting, film production and compositional design.
- Experience and a firm understanding of Maya
- Good organization and communication skills
- Ability to take on a delegated task with a minimum of supervision
- Ability to work under pressure and commit to deadlines
- Strong communication and follow through; Proactive, self-sufficient individual
- A demo reel demonstrating a strong understanding of Animation principles and artistic ability
- Proficiency with Linux is desired.
- Experience with Motion Capture data is a plus.
- Scripting knowledge (Python, Mel) is a plus.
