Master Asset Technical Artist
Your primary objective is to use your skills for Asset optimisation and assembly using various disciplines such as modelling, surfacing, rigging, lighting, and compositing in order to produce spec accurate assets for image generation by other departments.
The Master Asset Team (MAT) specialises in CAD conversion, predominantly working on vehicles in Maya. It’s all about technical accuracy and precision. MAT prepares all our assets, setting up spec accurate master assets for both vehicles and accessories, which contain multiple configurations of geometry and materials. Ongoing maintenance is required as the vehicles are re-released and/or technical requirements change in production.
MAT is the central hub for all incoming assets. Our MAT Technical Artists make changes to the assets both during the initial Asset preparation process, along with updates to the Master Asset based on Production, Quality Assurance (QA) and Client feedback.
The MAT process is fundamental to converting and translating heavy CAD files into usable files within the Rotor rendering system and real time requirements.
RESPONSIBILITIES
- Accurately interpret and translate vehicle specifications from our client reference materials and product documentation;
- Assembly & optimisation of Client-supplied geometry;
- Application and assignments of paints and materials across various vehicle grades;
- Setup the rigging elements for animation, using Rotor’s proprietary rigging system;
- Master Asset creation as a single source of truth for multiple work streams;
- Articulate technical issues and solutions accordingly to the appropriate stakeholders;
- Rendering with reference and QC of produced work;
YOU ARE...
- Communicate clearly across technical and non-technical teams
- Work with structured data, pipelines, and tools with a high level of accuracy
- Can confidently work with scripting, tools, or command-line environments
- Take ownership of tasks and follow them through without constant direction
- Stay effective under shifting priorities and production deadlines
- Adapt quickly to new tools, workflows, and project requirements
- Are Interested in improving workflows or contributing to pipeline efficiency
YOU HAVE...
- Strong proficiency in Maya;
- Experience with sculpting software like ZBrush and/or Mudbox and understanding of the various topology optimization, shading toolsets.
- 2-3 years experience modelling, UVs, rigging and surfacing assets;
- Strong understanding of CG and development pipeline processes;
- 2-3 years experience with shading and rendering systems (we mainly use Octane);
- Strong problem solving skills, this is a technical role;
- A great sense of humour!
HIGHLY DESIRABLE...
- An interest in motor vehicles not crucial, but an advantage;
- Some coding experience & understanding, preferably python;
- Knowledge of Nuke and basic compositing principles.
- Experience with Unreal not crucial but a bonus;
- Familiarity with Deadline (render management)
- Beneficial if you're familiar with lighting and rendering in Octane and/or delivering moderate volumes of work for television or film
PERKS OF WORKING AT ROTOR
- Hybrid setup: 2 days in-office, 3 days remote after onboarding
- Clear, documented workflows and expectations
- Allocated team-managed budget for optional social events and outings
- Practical, on-the-job development within a working production environment
- Paid parental leave
Rotor Studios is proud to be an equal opportunity workplace dedicated to pursuing and hiring a diverse workforce.
Please note, unfortunately due to the high volume of applicants we are not accepting phone calls about this role.
A note to recruitment agencies - we have this role covered; there is no need to get in touch. We do not accept unsolicited agency resumes and we are not responsible for any fees related to unsolicited resumes. Thanks!