Modeling Artist
We’re excited to be back in our Montreal studio Tuesday thru Thursday… come join us! The Modeling Artist creates high quality hard surface and organic assets for CG animation production. This role is responsible for building clean, animation ready geometry in Maya, preparing meshes for rigging, and producing blendshapes for facial animation when required.
Responsibilities
• Sculpt and model 3D assets using ZBrush and Maya, with final production meshes delivered in Maya. • Create clean, efficient quad based topology suitable for subdivision at render time. • Prepare models for rigging, including maintaining point order and creating blendshapes as needed. • Produce and maintain organized UDIM UV layouts. • Translate 2D designs into appealing, production-ready 3D models. • Model a wide range of assets including characters, props, vehicles, and environments. • Address supervisor and downstream department notes in a timely manner. • Meet production schedules and maintain consistent output quality. • Follow the direction of the Supervising Modeler to ensure assets match the approved design.
Qualifications
• Degree or diploma in Fine Arts, Animation, or related field, or equivalent professional experience • Minimum 1 year of experience in feature film, commercial, or game production focused on modeling • Strong understanding of anatomy, form, proportion, and appeal • Expertise in ZBrush sculpting workflows • Advanced proficiency in Maya polygonal and subdivision surface modeling • Strong attention to detail in both hard surface and organic modeling This job description is not meant to be all inclusive. Employees may be required to perform other duties to meet the ongoing needs of the organization. Please note that Canadian citizens or permanent residents of Canada will be treated in priority. Only the selected candidates will be contacted. Please note that you may be asked to provide references. Professional references may be requested.