Senior Technical Artist
Skydance
Skydance Games
Senior Technical Artist
Skydance Games, a division of Paramount, a Skydance Corporation, is creating the future of interactive entertainment across platforms and genres. Our teams are expanding beloved franchises with Marvel 1943: Rise of Hydra, pushing the limits of immersion, and shaping how we’ll deliver best-in-class games for years to come.
We build our games through creativity, collaboration, and trust, empowering teams to take ownership, openly share ideas, and push the boundaries of what’s possible. Every project is built with these core values, turning bold visions into experiences that resonate with fans around the world.
Do you want to craft games that challenge expectations and inspire players? Come build something extraordinary with us.
We are searching for a Senior Technical Artist to join our core team developing a high-quality AAA single-player story-driven action-adventure game built using the Unreal Engine. The Senior Technical Artist will partner with the Technical Art Director to help shape long-term goals for art and cinematics pipelines including rigging, animation, cinematics, and platform performance ensuring we can deliver projects on time and within performance budgets.
We want to expand our team with someone capable of seeking out and solving cross-disciplinary technical art and content pipeline problems, working inside and outside the engine. You will use your artistic and technical expertise to both create tools for yourself and others as well as take ownership of setting up assets in engine to create an unforgettable cinematic experience. You will identify critical workflow, asset and performance issues and formulate clear, actionable solutions. We only hire talented, collaborative people with strong communication skills who are laser focused on achieving excellent results.
Responsibilities
- Work closely with the Technical Art Director to design, build, and support content creation, animation, and pipeline tools inside and outside the engine using Python and/or C++.
- Create assets and systems requiring technical art experience in engine (blueprints, material networks, control rig, performance optimization, etc)
- Use your Sequencer and Maya expertise to troubleshoot and problem solve cinematic issues.
- Collaborate with artists, technical artists, engineers, and designers both internal and external to ensure efficient workflows and pipelines.
- Document, maintain, enforce, and provide guidance on asset integrity, conventions, and performance budgets.
- Create and maintain clear, relevant usage documentation for technical art workflows and best practices.
Requirements
- 5+ years of professional game experience
- Unreal experience with expertise in Sequencer, Blueprints, characters, MetaHumans, Control Rig, LODs, and performance optimization
- Intermediate Python scripting experience creating artist and pipeline tools in Maya and/or Unreal using a Qt framework.
- Proficiency and production experience in modeling, rigging, and animation with an understanding of the full CG pipeline.
- Familiarity with game performance evaluation tools to profile CPU, GPU, and memory performance on multiple target platforms.
- Experience rigging for games or film.
- Intermediate C++ skills with Maya and/or Unreal.
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