Groom Artist (All Levels) - ILM London
Position Summary
We are looking for an artist who reflects the creative talent and passion for great filmmaking that define ILM.
- The Groom Artist is responsible for design and construct hair, fur and feathers for digital doubles and creatures with a focus on detail, form, and realism, ensuring they are ready for look development, rigging, and simulation.
- Support the design and construction of stylised, non photoreal assets when required.
- Utilise advanced grooming tools to craft the guide curves and detailed structure of hair, that meet the technical and artistic needs of production.
What You’ll Do
- Collaborate with a cross-functional team, including Modelers, Texture Artists, and Rigging to achieve the desired look and functionality of assets.
- Incorporate artistic skill and technical expertise to develop grooms that seamlessly integrate into the production pipeline.
- Ability to create photoreal grooms for a mid to close up level of detail from scan data, reference, art and their own design ideas.
- Participate in creative discussions and provide feedback during team reviews.
- Capable of managing multiple assets and communicating with downstream departments
- Possess a growth mindset.
What We’re Looking For
Required Skills / Competencies:
- Proven professional experience in grooming, with a portfolio that demonstrates expertise of hair and fur of photorealistic assets in a feature film or production environment.
- Strong spatial awareness and technical skills for the construction of complex hair and fur.
- Strong organisational and time-management abilities to navigate schedules and meet project demands.
- Ability to communicate and collaborate effectively across departments and assimilate new information quickly.
- Exceptional attention to detail and a keen eye for realism.
Preferred Skills / Competencies:
- A good understanding of the full CG pipeline.
- Ability to use node networks and procedural workflows is a plus.
Technical Skills:
- Established production experience with grooming software.
- Experience with Houdini is preferred.
- Knowledge of Linux is a necessity as to navigate through ILM’s production pipeline.
- Knowledge of VEX and HDA is a plus.
As part of your application please submit a demo reel, shot breakdown, or equivalent showcasing your work. A current resume is required.
