Senior Environment Artist Vic/SA/Qld
Environment Creation
- Create high-quality, visually compelling environments.
- Produce environment assets that aligns with the project’s artistic direction and storytelling.
- Demonstrate creativity and the ability to adapt to various game styles and graphic styles.
- Develop assets optimized for real-time game engines.
Collaboration & Production
- Work closely with the Art Director to maintain the overall art direction.
- Collaborate with cross-functional teams throughout the production pipeline to ensure artistic consistency and quality.
- Participate in reviews, feedback sessions, and iterative development processes.
Technical Art & Optimisation
- Ensure assets meet performance, memory, and platform-specific requirements across all gaming platforms.
- Apply strong understanding of topology, UV mapping, PBR workflows, and optimisation techniques.
- Maintain consistency in quality while adhering to technical constraints and engine limitations.
Innovation & Continuous Improvement
- Stay current with industry trends, emerging technologies, tools, and workflows.
- Contribute ideas and improvements to pipelines and production processes.
- Continuously push the visual quality and innovation of game art production.
Mentorship
- Provide guidance, mentorship, and constructive feedback to junior and mid-level artists.
- Support collaboration across internal teams and external vendors to maintain consistent asset quality.
- Contribute positively to team culture and artistic growth within the department.
Benefits
If you'd like to know more about Keywords Studios we recommend visiting our corporate site HERE
Experience & Requirements
Required Skills and experience
- Extensive experience as a 3D Artist within the video game industry, with a strong portfolio showcasing high-quality real-time game assets.
- Proficiency in industry-standard 3D software such as Autodesk Maya, Blender, 3ds Max, ZBrush, Substance Painter, and related tools.
- Strong understanding of modelling, sculpting, UV mapping, texturing, lighting, composition, anatomy, form, colour theory, and material creation.
- Experience creating optimized assets for modern real-time game engines such as Unreal Engine or Unity.
- Strong understanding of PBR workflows, topology, performance optimization, and technical limitations across multiple gaming platforms.
- Ability to work collaboratively within multidisciplinary teams, communicate ideas effectively, and incorporate feedback throughout production.
- Knowledge of game development pipelines and the ability to adapt artistic styles to suit various game genres and target platforms.
Desirable skills and experience
- Passion for gaming and a strong understanding of market trends, player expectations, and gaming cultures across PC, Console, and Nintendo platforms.
- Experience successfully guiding and communicating with other art teams to ensure artistic vision and asset quality are maintained from concept through to final in-game implementation.
