Editor's Pick
Reel Breakdown
Hand-selected by the VFX Engine team
Rigging
In this demoreel I included my work as character TD / Rigging Artist on my graduationns movies . From motion capture workflow to optimised rig setups for crowd's variants.
I chose the stone golem to demonstrate my ability to produce RBD ready creature for the fx departments while leaving the animator a total control over his shape.
For the crowd knight, to demonstrate the compatibility of custom rigging and motion capture retarget while keeping in optimized.
The three other projects are the opportunity to show some of my rigging works with hard surface rigging, blendshape workflow and creature rigging.