Reel Breakdown
Hand-selected by the VFX Engine team
## Shot 01 (Inspired by the game _Viewfinder_)
I was blown away when I first saw the trailer for the game, it immediately sparked the idea of bringing that concept to life in a real-world shot. It wasn’t just the pre-production that took time; the entire process, from compositing to the 3D work, was a thrilling challenge. I learned a lot throughout the project and had the chance to explore several techniques, including background and object tracking, keying, 3D integration, cleanup(using different techniques), background layout, and even experimenting with toon shader.
## Shot 02 (Inspired by _Naruto_)
I'm a huge fan of anime, and with this project, I really wanted to explore how to bring that world to life in my own way. The goal was to capture the emotional weight of the scene while staying true to the unique visual style that makes anime so powerful and expressive.
To make that happen, I took on several parts of the shot, everything from keying and matte painting to FX integration, layout, and lighting. I also focused on look development to shape the overall mood and make sure everything felt cohesive.
## Shot 03(Roto)
My third shot was more technical, it involved rotoscoping a woman from the footage. The goal was to create a clean and accurate matte so she could be separated from the background for further compositing work.
## Shot 04(Muzzle Fire)
My fourth shot focused on adding a muzzle flash effect to a live-action plate. I integrated the muzzle fire using stock elements and adjusted the timing and brightness to match the actor's movement and trigger pull. I also added supporting elements like light flicker, glow, and interactive lighting on the character and surrounding environment to enhance realism.