Specialisms - Lighting and Compositing / Assets
We are currently looking for a talented 3D Blender Generalist with experience in Lighting and Compositing & Modelling within the software. This position is for an exciting new project with our Short Form and Commercials team.
Our short form team is increasingly integrating Blender into its pipeline. We still use a hybrid approach between Maya, Blender and Nuke but are looking for artists that can translate Maya animation into beautifully lit and rendered Blender scenes, and then take them through to compositing in Nuke.
We are very happy to discuss flexible, hybrid and remote working options for all our vacancies.
Please note that this vacancy can close early if we receive a high number of applications.
Day to Day:
- Working as part of the Short Form and Commercials team and regularly communicating between your Team Lead and CG Supervisor
- Creating and importing 3d assets into Blender, and editing materials and modifiers
- Interpreting volume and form when creating models from concept designs
- Demonstration of knowledge and understanding of clean topology practices, particularly when it comes to subdivision modelling
- Knowledge of linking and library overrides in Blender
- Rendering shots in Blender and finalising shots in Nuke compositing
- Managing your shots and time efficiently to meet deadlines
- Problem solving around your lighting tasks, including revisiting assets and animation files to help iron out fixes
- Acting on notes and feedback from your Team Lead