Browse by discipline
Reels, jobs, studios, and artists across every VFX discipline — from compositing to production.
Creative
Animation
Character and creature performance, keyframe craft, blocking, polish.
Compositing
Final pixel craft. Integrate CG with plates, despill, light wrap, grain.
FX
Effects simulation — destruction, fluids, fire, smoke, sand, cloth.
Creature & CFX
Muscle, skin, hair, fur, cloth — anything that needs to flex believably.
Lighting & Rendering
Light a shot, set look, render the final beauty pass.
Modeling & Sculpting
Build the geometry — characters, props, environments, hard surface.
Texturing & Surfacing
Paint maps, build shaders, develop the look of the surface.
Rigging
Build the controls animators use. The hidden craft.
Matchmove & Tracking
3D camera and object tracking. Get the CG world locked to the plate.
Layout
Block out shots. Set the staging before animation begins.
Matte Painting & Environment
Build the backdrop. Cities, skies, alien worlds.
Art & Concept Design
Define the look before production. Designs, illustrations, key art.
Storyboarding & Previs
Sketch the sequence. Pre-visualize the shot.
Editorial
Edit the picture. Cuts, pacing, narrative shape.
Generalist
Many hats. Smaller studios, indie features, one-of-a-kind shots.
Generative AI
New craft, evolving fast. Models, prompts, pipelines for synthetic media.
Motion Capture
Capture performance with markers and cameras.
Supervision
Senior craft leadership across one or more disciplines.
Technical
Production & Business
Production Management
Producers, PMs, coordinators, PAs. The schedule and budget owners.
Studio Management
Studio operations and leadership.
HR & Recruitment
Hiring and people ops.
Finance & Business
Bizdev, finance, legal.
Marketing & PR
Marketing, social, comms.
Education & Mentorship
Teaching, course delivery, mentorship.
General Applications
Open to talent — no specific role attached.