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All chapters

Getting started

  • What Studio is
  • The interface
  • Your first workflow
  • Navigating the node graph
  • Keyboard shortcuts

Building graphs

  • Nodes, ports and connections

Reference

  • Troubleshooting and FAQ
  • Node reference
  • Nuke plugin docs

Getting started

  • What Studio is
  • The interface
  • Your first workflow
  • Navigating the node graph
  • Keyboard shortcuts

Building graphs

  • Nodes, ports and connections

Reference

  • Troubleshooting and FAQ
  • Node reference
  • Nuke plugin docs
Open Studio

Guide

VFX Engine Studio

Studio is a node graph. You wire small operations together, each one feeding the next, and run the whole thing at once. Generation, compositing, matte work and 3D all live in the same graph, so a shot is one connected pipeline instead of a folder of exports.

117 nodes: 68 models drawn from 26 providers, 38 utility operations that run in your browser, and 15 ready-made workflows to start from.

Open StudioBuild your first workflow

Getting started

  • What Studio isA node graph for AI generation and compositing, and how it differs from Generate and the Nuke plugin.
  • The interfaceThe six zones of the Studio window: tools bar, node graph, viewer, properties, menu bar, render queue.
  • Your first workflowText prompt to finished image in five steps, then how to re-run just one node.
  • Navigating the node graphPan, zoom, fit, the Tab quick-add menu, drag-to-create, and auto-layout.
  • Keyboard shortcutsEvery binding, generated from the same list the in-app overlay reads.

Building graphs

  • Nodes, ports and connectionsPort colours, what can connect to what, and why image will not plug into video.

Reference

  • Troubleshooting and FAQNode states, common failures, and what to do when a run stalls.

Reference

  • Node referenceA page per node: ports, settings, and what it connects into.
  • VFX Engine for NukeThe plugin that brings the same models into Nuke as native nodes.
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