Creature Technical Director (Simulations) - Expression of Interest - ILM Vancouver
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This role is considered Hybrid, which means the employee will work 2-3 days onsite at a Company designated location and occasionally from home.
This posting is an opportunity to submit your resume for future consideration; this is not a role that is open at this time. We anticipate this role may be open in the future, but we are not actively hiring for the position. If you would like to be considered for this potential role, please submit your resume. If the role becomes available, you may receive an email or call from a recruiter.
Position Summary
The Creature Technical Director is responsible for setting up and running flesh-surface, hair, rigid, crowd, and cloth simulations in Houdini and proprietary tools as well as rigging and enveloping hero to background creature, vehicles and props in Maya. The Creature Technical Director is able to wrangle rigging and creature pipeline issues proficiently under the direction and guidance of their supervisor.
What You’ll Do
- Set up and run cloth, hair, rigid body, crowd, muscle simulations
- Troubleshoot creature CFX and pipeline issues
- Mentor entry level artists
- Script utilities/tools/plug-ins in Maya
- Creature rigging and enveloping in Maya
- Sufficient knowledge of CFX techniques to optimize the performance of simulation setups
- Participate in reviews, dailies, and department meetings as required
- Special projects as necessary
What We’re Looking For
- 3 years relevant professional experience and a diploma in computer graphics, fine arts, design, or photography, or related field; OR 5 years of relevant experience in lieu of education
- Experience setting up and running simulation shotwork
- Experience in corrective sculpting. Knowledge of anatomy and enveloping
- Experience running simulation shotwork
- Experience in corrective sculpting
- Knowledge of anatomy and enveloping
- Positive attitude and team player
- Good communication skills
- Proficiency with Linux
- Expertise with Houdini
- Experience with python or VEX scripting
- Nice to have:
- Experience with Massive or Houdini crowd software
- C++
- Basic proficiency in another discipline - Modeling, Texture, TD, Animation
As part of your application please submit a demo reel, shot breakdown, or equivalent showcasing your work. A current resume is required.
