I am a Lighting Technical Director and Artist with over 8 years of experience shaping visuals for feature films, episodic streaming series (including Netflix), global commercials, and theme park rides. My expertise lies in bridging artistic storytelling with modern technical execution to deliver high-quality, production-ready frames.
Throughout my career, I’ve moved between the creative artistry of look development and the technical architecture of building scalable master lighting rigs. I don't code, but I actively leverage AI to build custom utility tools that automate tedious production tasks and speed up lighting workflows. I am also fully well-versed in USD (Universal Scene Description) workflows.
As a former Show Lighting Lead, I excel at cross-department collaboration (Assets, Animation, Compositing) and thrive on unblocking technical or creative hurdles for junior artists to keep production moving fast.
Core Expertise:
•Lighting & LookDev: Sequence master lighting setup, look
development, shading, and cinematic shot lighting.
•Technical Problem Solving: Multi-pass render optimization,
debugging farm bottlenecks, and building AI-assisted pipeline
utility tools.
•Compositing & Finishing: Building deep pre-comps in Nuke to
ensure seamless downstream integration.
•Pipeline Frameworks: Production-proven experience with USD
pipelines (Katana/Solaris).
Primary Toolkit: Maya (Arnold), Houdini (Solaris/Karma), Katana, Gaffer, Nuke, and USD workflows.
Reel Breakdown
Maya, Houdini, Karma, USD, V-Ray, Gaffer, Nuke. I set up most of the Project's master lighting rig.




