CFX Artist
We’re excited to be back in our Montreal studio Tuesday thru Thursday… come join us! CFX Artists works with the CFX Supervisors and Leads to create and execute the Director’s vision of hair, fur and cloth on the production.
Responsibilities
Develop and maintain all department documentation of current pipeline and techniques
Cloth:
- Prepares the assets for cloth simulation, including and not limited to creating the cloth simulation rig for the asset.
- Run realistic and stylized cloth shot simulations in a production environment
- Performs corrective shapes and sculpting fixes for cloth simulation in shot
- Rendering and QC of cloth elements
Fur:
- Procedurally groom hair and fur using Houdini, XGen or similar systems.
- Prepares the approved groom for animation rigging.
- Prepares the approved groom for simulation, including and not limited to creating the fur simulation rig for the asset.
- Run realistic and stylized fur simulations in a production environment
- Rendering and QC of fur elements
Qualifications
Cloth:
- Experience with multiple types of cloth solvers such as Vellum or nCloth.
- Knowledge of the physics of motion and timing, cloth and hair motion.
- Solid knowledge of Vellum, nCloth, nHair, deformers, and rigging techniques.
Fur:
- Strong understanding of current grooming systems and techniques.
- Intermediate understanding with Houdini Groom, xGen or other grooming packages.
- Intermediate to advanced understanding of general grooming toolsets and is able to troubleshoot.
- 3+ years of experience in film/animation/vfx
- Degree/diploma in fine arts/computer science or equivalent experience
- Intermediate to Advanced knowledge of Houdini and/or Maya
- Knowledge of mel, python, or other scripting is a plus.
- Able to work independently and advance towards asset/shot approval with minimal daily supervision
- Demo reel demonstrating abilities with shot breakdown