CG Artist
We’re looking for a CG Artist to help deliver high-quality visual effects for our film and high-end TV projects. You’ll collaborate with the CG and 2D teams to execute a broad range of tasks across modelling, texturing, lighting, FX, rendering and layout, ensuring seamless integration of CG elements into live-action plates. With strong creative and technical skills, you’ll work closely with Leads and Supervisors to deliver shots that meet our artistic and technical standards.
What you’ll do:
- Deliver high-end CG assets and shots across modelling, texturing, lookdev, lighting, FX, layout and rendering
- Assemble and light CG scenes to match plate photography, ensuring realism and continuity
- Contribute to lookdev, problem-solving and workflow discussions with Leads and Supervisors
- Composite basic versions of your shots to validate hand-off to 2D
- Collaborate with production and other departments to hit creative briefs and delivery deadlines
- Mentor junior artists when needed and contribute to a collaborative, solutions-focused team culture
- Support testing and implementation of new tools, workflows and techniques as part of the CG team
What we’re looking for:
- Strong experience in CG for VFX, with proficiency in Houdini, Maya, Nuke and related tools
- Solid skills across a broad range of CG disciplines, including modelling (hard surface and organic), UVs, shading, lighting, and FX
- Experience with renderers such as Arnold, Renderman, or VRay
- A good eye for light, colour, scale, and composition, with the ability to match CG to live-action plates
- Familiarity with texturing in Substance Painter/Designer and digital sculpting in ZBrush
- Basic compositing experience and understanding of 2D/3D integration
- Strong communication, organisation and problem-solving skills
- Ability to take direction, work to deadlines and maintain a high-quality output under pressure
- Bonus: scripting knowledge (Python/MEL), experience with ShotGrid, and interest in procedural workflows
