FX TDs at DNEG gather a variety of 3D assets produced by our Build, Layout and Animation departments and use off-the-shelf software and custom pipeline tools to create high-quality particle, pyro, rigid body, fluid, cloth, fur and hair simulations for feature animation projects.
Must Have
Proven experience working on high-end feature animation projects.
Proven experience creating a range of effects, including smoke, fire, clouds, water, steam and explosions, with an understanding of particle-based and voxel-based rendering.
Expert knowledge of Houdini and its simulation workflows.
Programming or scripting skills, particularly Python and VEX.
Experience with Unreal Engine workflows, including integration between Houdini and Unreal Engine pipelines.
Strong problem-solving skills and an understanding of production pipelines and technical requirements.
Nice to Have
A good generalist TD background.
Knowledge of Maya, HScript or MEL.
Experience with procedural workflows and pipeline tools.
Strong understanding of Linux/Unix-based operating systems.
About You
Organised, proactive and able to work independently.
A collaborative team player with strong communication skills.
Adaptable and willing to learn new tools, techniques and proprietary software.
Able to troubleshoot technical challenges and deliver quality work within production deadlines.
Positive, solutions-focused and comfortable working in a fast-paced production environment.
