Lighting Artist
We’re looking for a Lighting Artist to help create photoreal lighting and rendering work that seamlessly integrates CG with live-action footage. You’ll work closely with the Lighting Supervisor and wider CG team to deliver visually stunning and technically accurate shots for film and high-end TV projects.
What you’ll do:
- Light and render assets and shots in Houdini, matching real-world lighting and ensuring CG elements integrate seamlessly into plates
- Assemble and manage scenes with characters, environments and animation for rendering
- Perform basic compositing to ensure a clean, accurate handoff to the 2D team
- Collaborate with Supervisors, Leads and Production to problem-solve, meet deadlines, and maintain consistent shot quality
- Mentor junior artists, contribute to internal documentation, and support a collaborative, inclusive team culture
- Anticipate and troubleshoot technical or creative challenges and proactively flag any issues
What we’re looking for:
- Proven experience lighting for visual effects in Houdini, Maya or Katana
- A solid understanding of physically based rendering with Arnold, Renderman, VRay or similar
- A strong artistic eye with an excellent understanding of light, colour, form and composition
- Ability to work methodically and collaboratively, taking and applying feedback with professionalism
- Experience in scene assembly and rendering for both hero and crowd shots
- Familiarity with Shotgrid or similar production tracking tools
- Bonus: knowledge of Python or MEL scripting
