Shot TD
Responsibilities
Assembling shots from existing elements and assets Working hand-in-hand with the Previz Artists to reach high-quality technical and visual requirements of the show Managing continuous optimization and maintenance of shots Preparing shots for the Lighting Department
Requirements
Have experience in asset management and scene building in Maya Have a good understanding of composition and scene layout Have proficient hands-on knowledge of Autodesk Maya (and, ideally, Solid Angle Arnold and The Foundry Nuke) Have a keen eye for detail and the ability to work within system restrictions Fluency in written and spoken English
Advantages
Experience in game development Passion for films and games
If you're interested please apply with your CV and portfolio.