Davide Valvona

Davide Valvona

Resume Score·92
Milan, ItalyMember since Aug 2026

I've spent the last 10 years building photoreal environments for feature films, episodic TV and commercials, with studios like DNEG, Scanline VFX, Outpost VFX, TRIXTER and many more on shows including Andor, Loki, Doctor Who, Fast 9, Flash and The Wheel of Time. My background started in graphic design before moving into VFX, which is probably why I care as much about composition and colour as I do about technical accuracy.

What keeps me interested is the moment an environment stops reading as CG. Not the modelling or the render, but everything after: the atmosphere, the imperfection, the light behaving the way it does through a real lens pushed into the correct context. That's the part I find really satisfying, and it's what I chase on every shot I work on.

Lately I've been pushing hard into procedural workflows in Houdini while building my own AI-assisted tools for DMP for concepting and actual set-extension work, not meant to replace the craft, but to get to a readable keyframe faster and spend more time on the part that actually matters, advancing to the next stage of Image creation.

Where I'd like to go: senior and lead work on ambitious environment-heavy projects, ideally where there's room to shape how the DMP and environment pipeline gets set up rather than just delivering shots. I've done that a few times now as it is the intervention I care about the most.

ModelingTexturingLook DevelopmentLayoutPipelineConcept ArtPrevisualizationVirtual ProductionLightingCompositing
MayaHoudiniV-RayArnoldNukeSubstance 3D PainterShotGridFtrackPhotoshopJiraBlenderZBrushRedshiftAfter EffectsQuixel MixerUnreal EngineProcreate

Reel Breakdown

Matte Painting & EnvironmentModelingLighting & RenderingCompositing
Professional·August 2026

A selection of environment and matte painting work across feature films, episodic TV and commercials including Andor, Loki, Doctor Who, Fast 9, The Wheel of Time, Nautilus and others.

The reel covers the full environment pipeline: 2D and 3D matte painting, 2.5D camera projection, set extensions, full-CG environments, procedural layout and set dressing, lookdev, lighting and final compositing.

Software: Photoshop, Nuke, Maya, Houdini (Solaris/USD), ZBrush, Substance, SpeedTree, Gaea, Unreal Engine, with rendering in Arnold, Karma, V-Ray and Redshift.

What I'm most proud of is the range moving between hero set extensions that had to hold up in a live-action plate and fully digital environments built from scratch, while keeping the same photoreal standard across both. A lot of the work involved setting up the DMP approach for a show, not just delivering shots.

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Credits

Megalopolis

Megalopolis

Senior Matte Painter | Environment Generalist

2024

Nautilus - S01

Nautilus - S01

Senior Matte Painter | Environment Generalist

2024

Bob Marley: One Love

Bob Marley: One Love

Senior Matte Painter | Environment Generalist

2024

Shōgun - S01

Shōgun - S01

Senior Matte Painter | Environment Generalist

2024

The Flash

The Flash

Senior Matte Painter | Environment Generalist

2023

Aquaman and the Lost Kingdom

Aquaman and the Lost Kingdom

Lead Matte Painter | Environment Generalist

2023

Andor

Andor

Senior Matte Painter | Environment Generalist

2022

Loki - S01

Loki - S01

Layout Artist

2021

F9

F9

Matte Painter | Environment Generalist

2021

The Wheel of Time - S02

The Wheel of Time - S02

Senior Matte Painter | Environment Generalist

2021

Jungle Cruise

Jungle Cruise

Matte Painter

2021

Doctor Who - S12

Doctor Who - S12

Matte Painter | Environment Generalist

2005