Reel Breakdown
ModelingCompositingLighting & RenderingTexturing & SurfacingRoto & Paint
Professional·September 2026
I’m a character artist specializing in Modeling and Look Development with a Generalist approach.
I mainly use softwares like Maya, Arnold, Zbrush, Substance Painter, Nuke; I currently learning Blender, Davinci Fusion and I have an experience with Unreal Engine 5.




