I am a Senior Texture Artist with experience delivering production-ready assets for VFX projects, backed by a versatile foundation as a 3D Generalist in look development, lighting, and modeling.
My experience in illustration and graphic design has given me a strong eye for detail and visual storytelling, which I bring to every project alongside expertise in PBR texturing, asset creation, and collaborative production pipelines. Having taken on Lead Artist responsibilities,
I enjoy collaborating with artists across disciplines, sharing knowledge, and contributing to high-quality results throughout production. I am currently expanding my skills in asset pipelines, lighting, and technical workflows.