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Reel Breakdown
Generalist
Self-Taught Artist·August 2026
I have a great experience in lighting and environment creation, showcasing PBR workflows, procedural setups, and real-time rendering. It includes projects made with Houdini, 3ds Max, Blender, Substance Painter, Unreal Engine, V-Ray, Corona, and Redshift, demonstrating both photorealistic and stylized approaches.