VFX Compositor dedicated to bridging the gap between live-action plates and complex CG elements to deliver photorealistic, invisible visual effects.
Working across visual effects supervision and compositing, my pipeline centers on node-based workflows in Nuke and DaVinci Resolve. I specialize in seamless CG integration, advanced chroma keying, 3D camera tracking, digital cleanups, and element replacement for cinematic and audiovisual projects.
My technical foundation in 3D environments (Blender, Unreal Engine, Maya, Houdini) gives me a comprehensive understanding of lighting, AOVs, and multi-pass compositing. This 3D perspective allows me to interpret render passes accurately and solve complex integration challenges efficiently, ensuring every composite serves both the narrative and the director's visual intent.
Always open to connecting with studios, VFX supervisors, and fellow artists pushing the boundaries of visual storytelling.