ModelingTexturingLook Development
MayaMariArnoldSubstance 3D PainterPhotoshopV-RayNukeZBrush
Reel Breakdown
Texturing & SurfacingModeling
My reel covers hard surface and organic textures for props, centered on Mari and Arnold. In my demo reel, I paint primarily by freehand and with projection, and use procedural methods where an asset calls for them. I work in UDIM, PBR, and ACEScg workflows used in film production, and I keep my files organized with consistent naming so they are ready for the next department.