I am a Senior/Lead Character Animator and Previsualization Artist with over twenty years of experience across games, feature films, episodic television, and commercials. My background combines strong artistic fundamentals with deep technical understanding and a proven ability to deliver high‑quality cinematic work.
I meet and exceed your mid‑ and senior‑level requirements. I bring expert‑level key‑frame skills, extensive experience with mocap and hybrid workflows, and proficiency in Maya, ShotGrid, and multiple proprietary engines. I’ve led animation and previs teams, mentored artists, and collaborated with studios such as Zoic, MPC, Blizzard Entertainment, Sony Pictures Imageworks, Bad Robot Productions, Proof, and Fuse FX.
Most recently, I served as Senior/Lead Character Animator and Previsualization Artist at Velan Studios on an unannounced AAA title, where I planned and shot previs, then delivered final camera, character, facial, lip‑sync, creature, and vehicle animation for key narrative sequences and gameplay‑integrated cinematics.
My past work includes Overwatch, Prehistoric Planet, Destiny: The Taken King, Harry Potter and the Sorcerer’s Stone, Avengers, Sweet Tooth, Bumblebee, For All Mankind, Stargirl, and Star Trek: Beyond. I’m known for being dependable, collaborative, and able to elevate sequences both creatively and technically.