Asset Generalist
Responsibilities
Mastering in modeling, UV layout, and texturing of environmental objects, based on references Preparing shading Being a magician of creating the movement system for the characters - body, hair & clothes -, vehicles, objects
Requirements
BA or BS degree in Graphic Design/Media Arts/or equivalent work experience Minimum of 1-3 years of experience in animation and/or in visual effects industry Have strong modelling skills with quad polygons Advanced hands-on knowledge and experience of Autodesk Maya and ZBrush Good sense of texturing skills (MARI/Substance Painter experience; knowledge of Photoshop) Fluency in written and spoken English
Advantages
Experience in game development Passion for films and games If you're interested please apply with your CV and portfolio.