Unreal Engine Lighting Artist
This position is based in Vancouver, BC. All applicants must reside in British Columbia, Canada.
About Zoic
Zoic Studios is a Visual Effects company that specializes in high end visual effects for television, film, and advertising. Our mantra is Visual Evolution - we focus on every part of the process, from the final picture to the pipeline used to create them.
Are you looking for your next creative and technical challenge? Come join our team!
Why Join Zoic?
- We are an Artist owned and operated VFX studio.
- We love what we do and always stay curious about new technology and techniques.
- We respect work/life balance in a hectic industry.
- We work with a team from all walks of life and backgrounds.
Overview
Currently we are seeking an Unreal Engine Lighting Artist to work with our Real Time Team with a focus on virtual production.
The Unreal Lighting Artist is responsible for the creation and execution of Lighting and Shader content required in the delivery of previsualization, post-visualization and final pixel as per the direction of the Department Supervisors, Leads, Creative Director, and the client. This position requires a strong understanding of all aspects and components of photo-real and real time lighting and look development and the ability to anticipate and plan to achieve the visual and production execution goals of the show.
Technical Skills/Qualifications
- 3+ years of Unreal Engine Lighting experience
- Experience creating and designing lighting for different scenes and environments.
- Experience with Unreal lighting techniques and solutions
- Understanding of photo-real, real-world lighting and the ability to match live action footage lighting information.
- Good understanding of GPU Lightmass and dynamic vs baked lighting.
- Ability to use, setup and trouble-shoot Unreal Lumen Lighting techniques.
- Ability to use Light to create mood and atmosphere based on artistic direction.
- Excellent understanding of color, materials, mood, space and the properties of light
- Experience optimizing shots for rendering.
- Proficiency with Unreal Blueprints and shaders and how they work to enhance the overall lighting look of assets, environments and characters.
- Virtual production content creation is a plus.
- Experience with Maya is a plus.
- Experience with asset ingest, scene setup, optimization, and validation of look and performance of scenes.
- Experience developing games, applications, or VR/AR experiences using Unreal Engine
- Experience with either C# or C++ a plus!
- Ability to work efficiently from home / remotely within a structured team environment.
Other Requirements
- Self-motivated, proactive and able to utilize allotted time efficiently.
- Highly experienced in working as part of a development team.
- Excellent communication skills in English; both written and verbal.
- Problem solving skills, self-starter, adapt to production changes are required skills.
- Up-to-date reel showcasing required skill set.
