Sculptor
Responsibilities
Sculpting of characters and environments based on references Preparing blend-shapes of different emotions Sketching & detailing characters within the given deadlines
Requirements
BA or BS degree in Graphic Design/Media Arts/or equivalent work experience Have proficient hands-on knowledge of human and/or animal anatomy Proficiency and hands-on experience in ZBrush and in Maya Fluency in written and spoken English
Advantages
Experience in game development Passion for films and games If you're interested please apply with your CV and portfolio.