Karim Rehimi

Karim Rehimi

Berlin, GermanyMember since May 2026

Houdini FX Artist with 18 years as a production 3D artist across game art, real-time visualization, and FX. Recent credits include Sphere Las Vegas (Anyma, ILLENIUM) at Woodblock — fluid simulations, RBD destruction, pyro, procedural systems, custom VEX setups. Production-focused with a strong sense of design.

Active R&D in cross-pipeline workflows; recent Houdini → Unreal 4D Gaussian Splat project featured by SideFX (HEX Tech Talk, May 2026). Opening Speaker at SideFX Hive @ FMX Stuttgart 2025.

Past work also includes immersive and interactive installations for cultural institutions, festivals, and brand experiences (Museum für Kommunikation Bern, VRHAM Festival, Discovery Dock Hamburg).

Lifelong autodidact, currently completing a deliberate pivot from real-time art into Houdini FX. Open to remote engagements worldwide and on-site in Berlin.

Portfolio: rehimi.de
Recent R&D article: rehimi.de/houdini-fx-unreal-4dgs-pipeline

FXAnimationLightingModelingTexturingLook DevelopmentVirtual ProductionConcept ArtPrevisualizationPipeline
HoudiniArnoldRedshiftSubstance 3D DesignerSubstance 3D PainterBlender3ds Max

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