Benjamin is an energetic and passionate FX Artist originally from Hong Kong, with four years of production experience across film and animation. He is proficient in Houdini and Maya, creating FX simulations such as Pyro, particles, FLIP, RBD, and Vellum, as well as lighting environments and compositing final shots. With a background as a 3D generalist, he has hands-on experience across FX, lighting, and compositing.
Benjamin has worked at Atomic Cartoons and is currently part of the team at Mainframe. Comfortable working both independently and within collaborative pipelines, he enjoys problem-solving, contributing dependable work, and continually growing his technical and creative skills.